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GPU Prefilter for Accurate Cubic B-spline Interpolation

机译:GPU前置滤波器可实现精确的三次B样条插值

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摘要

Achieving accurate interpolation is an important requirement for many signal-processing applications. While nearest-neighbor and linear interpolation methods are popular due to their native GPU support, they unfortunately result in severe undesirable artifacts. Better interpolation methods are known but lack a native GPU support. Yet, a particularly attractive one is prefiltered cubic-spline interpolation. The signal it reconstructs from discrete samples has a much higher fidelity to the original data than what is achievable with nearest-neighbor and linear interpolation. At the same time, its computational load is moderate, provided a sequence of two operations is applied: first, prefilter the samples, and only then reconstruct the signal with the help of a B-spline basis. It has already been established in the literature that the reconstruction step can be implemented efficiently on a GPU. This article focuses on an efficient GPU implementation of the prefilter, on how to apply it to multidimensional samples (e.g. RGB color images), and on its performance aspects
机译:实现精确插值是许多信号处理应用程序的重要要求。尽管最近邻和线性插值方法由于其原生的GPU支持而很流行,但不幸的是,它们导致严重的不良伪像。更好的插值方法是已知的,但缺乏本地GPU支持。然而,特别吸引人的是预滤波三次样条插值。它从离散样本重构的信号对原始数据的保真度要比最近邻和线性插值法高。同时,如果应用以下两个操作序列,则其计算量适中:首先,对样本进行预滤波,然后再借助B样条重建信号。在文献中已经确定可以在GPU上有效地实施重构步骤。本文着重介绍了预过滤器的高效GPU实现,如何将其应用于多维样本(例如RGB彩色图像)及其性能方面

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